This is so beautiful and I loved every second of it. I can't wait to see the progress of the game. What usually takes a whole, complete game to achieve, I achieved in this small section of the game. That's right. This game actually made me cry. The stunning visuals, mixed with the conflicts of the characters. Not a second went by that I was disinterested or bored. The music was beautiful and I sympathized with Gilbert very much. The style of Gilbert sort of reminded me of Fran Bow, which I loved. I cannot wait to play the full game.
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This really is gorgeous, the character designs are wonderful, the background art is breathtaking and the little sliver of story that we've seen so far is riveting.
I honestly can't say enough good things about this! It's one of those games that feels immediately familiar as soon as you start playing it, and the characters feel like beings you've known for years.
The interaction aspect of the game is minimal (at the moment), mostly restricted to walking through and exploring the dazzling scenery and interacting with a few characters, but I'm sure there'll be a lot more to it once the Chapters start coming out!
If you like adventure style games with sassy characters, beautiful layouts and the occasional teary moment here and there then get this demo downloaded!
As for the devs, keep up the wonderful work =)
Thank you! I took a look at your let's play, as I try to do with all the people I see playing my game. There's certainly a lot more in other chapters. What you played there was basically a 'tutorial' level. The decisions are minimal and introductory in the Pilot episode. There are much more choices in Chapter 1 though! There are many more characters with different reactions to decisions made that effects the overall ending. As for the devs, there's only one!
Great Game Unfortunately I mainly do the whole lets play thing on facebook ever since the youtube adpocalypse so heres the link. https://www.facebook.com/ImagineSwagginz/videos/212262993218570
Thank you for playing! I was able to watch your quick let's play tabbed out while I was working. I try to get to everyone's let's play's as long as I can find them. I didn't see a problem with your voice acting - I'm one of the worst ones out there! I couldn't come up with a fake British accent if I tried. I'm glad you liked your experience. As for your concerns for the triggers in the game, child abuse will be depicted when the first chapter is complete. Despite it being pretty, it still deals with some alternative 'horror 'elements.
A very solid and beautiful game with a strong emotional connection to its characters and story. If that is up your alley, then you can't miss this one! Feel free to check out my play-session below!
Very hard to find critiques, but since I saw the comment asking for it below, here are the few I can think of: 1)hiding the seeds on the map is sneaky, especially if all must be collected for secret ending and assuming little to no backtrack between chapters & 2)none-character-dialogue-texts that stretches from one side of the screen to the other is bad ergonomics (sounds silly, but I learned this back when I did comp sci). Use up 2/3 of the screen at most to reduce head movement (such as when character faces are present in dialogue boxes). Again, these are stretching for critiques. Overall, it was a fantastic experience that many players who enjoy this genre should consider.
1) I was thinking about placing the seeds in more obvious places on the dream map instead of just stuck in pots. Like in places the players are more likely to observe or in rooms that they'd explore. 2) I'm actually confused at what you mean by this one. Thank you for giving me feedback. I'll try to make things easier on the player when finding the seeds. The seeds themselves don't unlock a special ending, just bonus content and something else along with it. The only thing that effects the endings are dialog choices. Even with that, the true ending is the main ending and the 'good' and 'bad' endings are the one where you make a high amount of good choices/bad choices.
Ahhh okay. That's good to know. As with #2, it's very minor. It's just with how RPG Maker scales the game title to fullscreen, the words stretch and the player is trying to read dialogue from one edge of the screen to the other (for non-character dialogue texts). An over-exaggerated example is like watching a foreign film at the theaters at the front row while trying to read subtitles. Again, not a huge thing that needs to be changed.
I'll try to figure out a way to make the dialogue less wide for readability. Thank you for the feedback! Don't forget to use the rating button to leave a rating! It helps get my game noticed! ^-^
I've noticed the majority that have been leaving ratings, have not been telling me what they didn't like. Don't forget that if you leave a rating, to leave a comment so I know what you think! 🐣
This game is beautiful. The graphics, the music, and I can tell the storyline is gonna be very bittersweet. I really enjoyed it and was sad when it ended so really looking forward to the next one! The only thing I would suggest is adding a volumn control within the game. The music, although beautiful and very well done, was very loud and I couldn't fix it on my editing software. But other then that, very well done and looking forward to the rest!!!
Thank you for doing a let's play of my game. Yes, I am going for a bittersweet, pessimistic story rather than an optimistic one. The game's theme sticks to life having it's ups and downs / never being perfect or fair. It doesn't stop the characters from having good moments, however. It wouldn't be any fun if they didn't win sometimes!
I'm used to loud music and sounds, so I'll try to turn the music down in the future when the songs are on the louder side. I know there are a few very loud songs in the game and I'll fix the volume in-game. Another way to solve the volume issue in the meantime is to alt tab out and turn your volume down until I can finish the full version of the chapter!
That was creepy...I really love the music!
Thank you! I did put a lot of work into researching royalty free music. Thanks to the H/MIX website (where the soundtrack of Mad Father and some other RPG maker games come from - Akiyama is literally one of the best!) I was able to find some of the best foreign royalty free music makers! It really helped set the atmosphere for the game.